Destination Review


Review: My Child Lebensborn is an emotional gut punch, but an important one

Every once in a while a game comes along with a message that gut punches you. It reminds you that the world is a cruel place full of people just trying to navigate their lives in difficult situations. My Child Lebensborn is one of those games: it is not an escapist game by any means. Not that escapism is a bad thing – I think that there’s great value in not thinking about your problems for a little bit.

Destination Review: Florence

Florence is, most of all, a story about finding your passion and happiness. Florence is the name of the main character–the events are from her point of view. According to an interview with the creator, she’s a 25-year-old Chinese-Australian girl working a desk job. She wakes up every morning, gets on the train, works her job, then comes home and watches TV. She has a very set routine, until she hears cello music coming from an Indian musician named Krish and becomes enamored of him.

Dr. Meep is a fun Android puzzler that doesn’t approach mental health with subtlety

It’s extremely rare that I lead an article with a content warning and then proceed to talk about a game I enjoy quite a bit, but that’s the case with Dr. Meep, a match-three puzzle game where you play the role of a telepathic therapist progressively helping cartoonish characters through various mental issues via a match-three puzzle interface with a twist.

Destination Review: Solitairica’s Primal Champions DLC

I have sunk countless hours into Solitairica, the singleplayer rogue-like card battler from Righteous Hammer Games. I’ve beaten everything there is to beat in the game, multiple times, and I doubt I’ll uninstall it any time soon. With the recent release of a DLC pack, dubbed the “Primal Champions,” I was eager to dive in for more. In Solitairica, you’re battling the armies of Stuck in the land of Myriodd to unseat Emperor Stuck, the final boss. You have a normal deck of sequential Solitaire-style cards, but the cards in the deck take on one, or a combination of two, energies: attack, defense, agility, and willpower. Energy is used to cast spells based on the type of energy accumulated. You gain energy by drawing cards or by destroying cards of that energy type. You destroy cards by drawing a card that is one less or one above any of the…